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Windows sound schemes pokemon
Windows sound schemes pokemon









For example, $game_switches (switch 15, defined as "s:PBDayNight.isNight?(pbGetTimeNow)") will always contain false regardless of the time of day. Note: Script Switches do not have the results of their scripts stored in them. Use $game_switches to access the global instance of this class. This section defines Game_Switches, which handles the game's Global Switches. Game_Switches Main article: Events#Global_Switches There are functions which play music and sound effects in this class. Use $game_system to access the global instance of this class. This section defines Game_System, which handles various system data which is saved in the save file. Most all of the data kept in this class is used by Essentials internally chances are slim that you'll need to touch this data. Use $game_temp to access the global instance of this class. This section defines Game_Temp, which handles all temporary data. To log to the console, use Kernel.echo(string) or Kernel.echoln(string). This console cannot be typed into (usually), but it will output logging information. To use the console, open up the debug menu in-game (F9) and select the "Open Debug Console" option at the bottom of the list. This section defines the debug console built into Essentials. This is used by Essentials' Mystery Gift function. This section handles how the game can connect to the Internet and retrieve information. This section connects the game with Window's API, which allows it to do things like reposition the main window and set the window title. Practically everything visual in the game depends on this. This section contains the basic definition of what a sprite is. Note that this is not the same as Essentials being compatible with RPG Maker VX - only the RGSS2 player is compatible. These scripts support the use of RGSS2 players in Pokémon Essentials. Whether to allow the user to use the keyboard instead of the on-screen keyboard to enter text.Assigning global switches, common events, and animations to Essentials mechanics.Storage system size, and creator name ( pbStorageCreator).Bag pocket names, size limits, and sorting.Badge boosts, Badge requirements for HM use.Battle Mechanics: physical/special split, Gen 6 battle and EXP mechanics, scaled EXP, critical capture.Signposts (the route name that appears on-screen).Overworld Mechanics: poison, fishing, diving, berries.Pokemon level cap, egg level, shiny and pokerus chances.The options available are some of the most common things users would want to change. This section is a collection of constants that define various things the user can easily turn on and off.











Windows sound schemes pokemon